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Lego lord of the rings 3ds codes
Lego lord of the rings 3ds codes








lego lord of the rings 3ds codes lego lord of the rings 3ds codes lego lord of the rings 3ds codes

The game uses an address that holds an unsigned 4-byte address that keeps track of what page of the character menu you are currently looking at. When playing in Free Play, you have access to a menu that lets you play as any character you currently have unlocked. Here are what the addresses are for each version of the game: Upon spawning in the level, holding Up on the D-pad for a brief moment will trigger a loading zone that takes you to the Episode IV level Death Star Escape (map ID 26), and you and your partner will spawn in as Obi-Wan and Tattooine Luke, respectively. Setting this value to 73 (77 for Japan), then entering any level in Story Mode/Replay Story will cause you and your partner to spawn in as Jango Fett, regardless of whether or not he has been unlocked yet. The map's music is just the music that plays on the title screen. The map contains quite a few random objects, such as a swinging log from the Episode VI level Battle on Endor, some doors (some are stuck open, others are stuck closed), a torch from the Episode V level Escape from Echo Base, a breakable and rebuildable LEGO object, and a LEGO wall that can only be destroyed by bombs. Searching for the BMD file header BMD0 in the game's memory while the map is loaded reveals that its actual name is zzTestMap. Entering any loading zone while this value is set to 73 (77 for Japan) will send you to an unused map. There is an address in the game containing an unsigned 1-byte value that keeps track of what map you are currently playing in, and it only changes when your character enters a loading zone.










Lego lord of the rings 3ds codes